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Project: HI > AI

When wandering the aisles of a large trade show such as HD Expo in Las Vegas, one does not expect to encounter a provocative exhibition on artificial intelligence, but that is exactly what Wolf-Gordon presented.

Howl7 ft1 header

Project: HI > AI is a provoca­tive demon­stra­tion of the cur­rent state of AI imagery soft­ware, a series of works that cat­alyze much-need­ed con­ver­sa­tion on the oppor­tu­ni­ties for and threats to cre­ative pro­duc­tion and its makers.

— Wolf-Gordon Design Studio
Howl07 hiai booth installation
Installation of Project: HI > AI at HD Expo
Photo: Josh McCarver
Howl07 hiai booth
Christine Tarkowski
Large Square by Christine Tarkowski (left) and generated using Midjourney (right)
Photo: Josh McCarver
Howl07 hiai vinas
Ghislaine Viñas
Playful Toile (left) and generated using Midjourney (right)

Visu­al ele­ments in sev­er­al of the pat­terns in the exhi­bi­tion intro­duce some­thing dis­tinc­tive­ly new. This AI rup­ture will undoubt­ed­ly influ­ence human artists. Ele­ments of AI imagery will make their way into human-gen­er­at­ed works, thus set­ting up a poten­tial­ly ben­e­fi­cial, or at least benign, sym­bi­ot­ic rela­tion­ship between human and machine in writ­ing, art, and design.

— Marybeth Shaw

In the guise of a booth show­cas­ing the company’s dig­i­tal­ly print­ed wall­cov­er­ings on PVC-free sub­strates, Project: HI > AI” went deep: sev­en dis­tin­guished artists cre­at­ed orig­i­nal pat­terns that explored such diverse themes as the process of mak­ing, the unique­ness of human-gen­er­at­ed art, and anx­i­ety over imping­ing tech­nol­o­gy, sur­veil­lance, and con­trol in our lives.

With the artists’ orig­i­nal works in hand, Wolf-Gor­don Design Stu­dio extract­ed ver­bal prompts from the pat­terns that were input into AI imag­ing soft­ware with the aim of cre­at­ing out­puts that were as close as pos­si­ble to the orig­i­nals. Although the AI soft­ware could not match the human’s cre­ations, the results were remark­able for their range of inter­pre­ta­tion and, in some instances, out­puts that delight­ed for their oth­er­world­ly take on organ­ic and tra­di­tion­al motifs, hand-drawn and ‑paint­ed com­po­si­tions, and mul­ti-step art-mak­ing processes.

To ensure a var­ied and live­ly set of works, Mary­beth Shaw, chief cre­ative offi­cer at Wolf-Gor­don and the exhibition’s cura­tor, invit­ed artists work­ing in sev­er­al dif­fer­ent media, from con­cep­tu­al art and print­mak­ing to art jew­el­ry, cal­lig­ra­phy, tex­tiles, and inte­ri­or design. Shaw launched the project with a song, Human Behav­ior” by Bjork (1993), which was writ­ten from the per­spec­tive of an ani­mal observ­ing humans. She sug­gest­ed that for Project: HI > AI”, we might be replac­ing the ani­mal with a machine. How would AI inter­pret a 48” x 48” pat­tern designed by a human?

Based on the results exhib­it­ed in Las Vegas, the artists seemed to delight in devis­ing dif­fer­ent ways to fool the AI and make it as dif­fi­cult as pos­si­ble to repli­cate their pat­terns. Chris­tine Tarkows­ki, artist and pro­fes­sor at the School of the Art Insti­tute of Chica­go, gen­er­at­ed her pat­tern, Large Square, by fold­ing water-soaked butch­er paper over and over into a square, and then driz­zling 2000-degree Fahren­heit molten glass onto the fold­ed paper. The glass burned through sev­er­al lay­ers, reveal­ing a pat­tern when it was extin­guished and unfold­ed. While Tarkowski’s jux­ta­po­si­tion of geom­e­try to entrop­ic action — a per­sis­tent theme in her work — was impos­si­ble for the AI, through sev­er­al dif­fer­ent ver­bal prompts, to match exact­ly, the image of fold­ed paper aflame in the AI ver­sion is relatable.

Cal­lig­ra­ph­er and sign painter Jen Mus­sari explored the foun­da­tion­al shapes of her art in Pat­tern 2. She writes, My pat­tern is made of sim­ple typo­graph­ic build­ing blocks. Trained human hands have made words from these shapes for cen­turies to com­mu­ni­cate, but what would a machine do with some­thing seem­ing­ly so sim­ple?” When Wolf-Gor­don Design Stu­dio input Mussari’s prompt — a lin­ear pat­tern of cal­lig­ra­phy brush strokes rem­i­nis­cent of the build­ing blocks of hand-drawn typo-graph­ic forms’ — the super-graph­ic out­put from the AI soft­ware was so com­pelling that they kept it as a large non repeat­ing mural.

The work under­tak­en with Mid­jour­ney and DALL‑E by Wolf-Gor­don Design Stu­dio quick­ly revealed the impor­tance of lan­guage in Project: HI > AI”. In most cas­es, design direc­tor Michael Lough­lin had to manip­u­late the artists’ orig­i­nal prompts to get out­puts that approx­i­mat­ed the art. Often, the lan­guage need­ed to be ren­dered sim­pler and more straight­for­ward. In the case of design­er Frank Tjepkema’s exquis­ite flo­ral, Famossa, which he cre­at­ed on CAD soft­ware, a lengthy list of words yield­ed a bet­ter result when it was edit­ed down. Mag­net­ic field, organ­ic, flo­ral, para­met­ric”, as inter­pret­ed by Mid­jour­ney, out­put a fan­tas­ti­cal, alien flower that one might encounter on Queen Amidala’s plan­et, Naboo.

In anoth­er case, that of tex­tile artist Ray­lene Marasco’s hand-paint­ed Fur­rows, the trick of the lan­guage was to rearrange the orig­i­nal prompt and add a few cues like brick-like lay­out” and soft grey col­or”. While less nuanced than Marasco’s paint­ing, which she exe­cut­ed by drag­ging pig­ment down an uneven­ly hand-dyed fab­ric with a vin­tage met­al grain­ing comb, DALL‑E out­put a com­plex light-infused pat­tern that resem­bles a high-tech ikat.

Native Amer­i­can met­al­smith Pat Pruitt’s Thun­der & Light­ning pat­tern also proved too geo­met­ri­cal­ly abstract for the AI soft­ware to repli­cate. In the Lagu­na Pueblo cul­ture, thun­der and light­ning sym­bol­ize the com­ing of Shi­wana, the rain, and its impor­tance to desert agri­cul­ture. water ser­pent, Avanyu, and the impor­tance of rain­fall to desert agri­cul­ture. Pruitt’s par­tic­u­lar pat­tern for light­ning, also seen on his much-cov­et­ed wrist cuffs, was inter­pret­ed by DALL‑E as a more car­toon-like zig zag.

Print media artist Hilary Lorenz’s Migra­tion is the ulti­mate demon­stra­tion of the unique­ness of each liv­ing being and of each work of art. Lorenz has cre­at­ed awe inspir­ing instal­la­tions of indi­vid­u­al­ly print­ed and cutout hawk­moths, most recent­ly at the Den­ver Botan­ic Gar­den, which cel­e­brate these winged insects as pol­li­na­tors and metaphors for the exchange of ideas. Mid­jour­ney was able to gen­er­ate a pat­tern of the moths in flight that could be said to be a dis­tant cousin of Lorenz’s con­cept, at a sig­nif­i­cant­ly low­er degree of res­o­lu­tion and, notably, in a very cloned, seri­al­ized repeat.

Per­haps most direct­ly answer­ing the ques­tion posed in the pro­gram — What makes human-designed work unique­ly human?” — is Play­ful Toile by Ghis­laine Viñas. In her own words, she answers, What is so inher­ent­ly, indis­putably human? Tak­ing some­thing good’ and turn­ing it on its head. This is our tableau of human-inflict­ed adver­si­ties exist­ing in a devel­op­ing or, con­tro­ver­sial­ly, col­laps­ing world: sur­veil­lance, tech­nol­o­gy run amok, domes­ti­ca­tion. It’s a mash-up of mis­for­tunes under the guise of a per­fect­ly pleas­ing pat­tern, all penned by the very same human hand.” Mid­jour­ney out­put a tra­di­tion­al wall­pa­per pat­tern but could not match the degree of threat designed by Viñas.

Project: HI > AI” is a time­ly snap­shot of the meet­ing of human intel­li­gence and AI. Beyond the pos­si­bil­i­ty to uti­lize AI imag­ing soft­ware in com­mer­cial pat­tern design and the cru­cial role of lan­guage in the trans­la­tion of imagery, the exhi­bi­tion high­lights what Shaw refers to as the rup­ture in view­ing AI gen­er­at­ed art. She posits, Visu­al ele­ments in sev­er­al of the pat­terns in the exhi­bi­tion intro­duce some­thing dis­tinc­tive­ly new. This AI rup­ture will undoubt­ed­ly influ­ence human artists. Ele­ments of AI imagery will make their way into human-gen­er­at­ed works, thus set­ting up a poten­tial­ly ben­e­fi­cial, or at least benign, sym­bi­ot­ic rela­tion­ship between human and machine in writ­ing, art, and design.”

Project: HI > AI” will be on dis­play in Wolf-Gordon’s Head­quar­ters, 333 Sev­enth Avenue, New York through the end of December.

Project: HI > AI is a provoca­tive demon­stra­tion of the cur­rent state of AI imagery soft­ware, a series of works that cat­alyze much-need­ed con­ver­sa­tion on the oppor­tu­ni­ties for and threats to cre­ative pro­duc­tion and its makers.

— Wolf-Gordon Design Studio
Howl07 hiai booth installation
Installation of Project: HI > AI at HD Expo
Photo: Josh McCarver

In the guise of a booth show­cas­ing the company’s dig­i­tal­ly print­ed wall­cov­er­ings on PVC-free sub­strates, Project: HI > AI” went deep: sev­en dis­tin­guished artists cre­at­ed orig­i­nal pat­terns that explored such diverse themes as the process of mak­ing, the unique­ness of human-gen­er­at­ed art, and anx­i­ety over imping­ing tech­nol­o­gy, sur­veil­lance, and con­trol in our lives.

With the artists’ orig­i­nal works in hand, Wolf-Gor­don Design Stu­dio extract­ed ver­bal prompts from the pat­terns that were input into AI imag­ing soft­ware with the aim of cre­at­ing out­puts that were as close as pos­si­ble to the orig­i­nals. Although the AI soft­ware could not match the human’s cre­ations, the results were remark­able for their range of inter­pre­ta­tion and, in some instances, out­puts that delight­ed for their oth­er­world­ly take on organ­ic and tra­di­tion­al motifs, hand-drawn and ‑paint­ed com­po­si­tions, and mul­ti-step art-mak­ing processes.

To ensure a var­ied and live­ly set of works, Mary­beth Shaw, chief cre­ative offi­cer at Wolf-Gor­don and the exhibition’s cura­tor, invit­ed artists work­ing in sev­er­al dif­fer­ent media, from con­cep­tu­al art and print­mak­ing to art jew­el­ry, cal­lig­ra­phy, tex­tiles, and inte­ri­or design. Shaw launched the project with a song, Human Behav­ior” by Bjork (1993), which was writ­ten from the per­spec­tive of an ani­mal observ­ing humans. She sug­gest­ed that for Project: HI > AI”, we might be replac­ing the ani­mal with a machine. How would AI inter­pret a 48” x 48” pat­tern designed by a human?

Howl07 hiai booth
Christine Tarkowski
Large Square by Christine Tarkowski (left) and generated using Midjourney (right)
Photo: Josh McCarver

Based on the results exhib­it­ed in Las Vegas, the artists seemed to delight in devis­ing dif­fer­ent ways to fool the AI and make it as dif­fi­cult as pos­si­ble to repli­cate their pat­terns. Chris­tine Tarkows­ki, artist and pro­fes­sor at the School of the Art Insti­tute of Chica­go, gen­er­at­ed her pat­tern, Large Square, by fold­ing water-soaked butch­er paper over and over into a square, and then driz­zling 2000-degree Fahren­heit molten glass onto the fold­ed paper. The glass burned through sev­er­al lay­ers, reveal­ing a pat­tern when it was extin­guished and unfold­ed. While Tarkowski’s jux­ta­po­si­tion of geom­e­try to entrop­ic action — a per­sis­tent theme in her work — was impos­si­ble for the AI, through sev­er­al dif­fer­ent ver­bal prompts, to match exact­ly, the image of fold­ed paper aflame in the AI ver­sion is relatable.

Cal­lig­ra­ph­er and sign painter Jen Mus­sari explored the foun­da­tion­al shapes of her art in Pat­tern 2. She writes, My pat­tern is made of sim­ple typo­graph­ic build­ing blocks. Trained human hands have made words from these shapes for cen­turies to com­mu­ni­cate, but what would a machine do with some­thing seem­ing­ly so sim­ple?” When Wolf-Gor­don Design Stu­dio input Mussari’s prompt — a lin­ear pat­tern of cal­lig­ra­phy brush strokes rem­i­nis­cent of the build­ing blocks of hand-drawn typo-graph­ic forms’ — the super-graph­ic out­put from the AI soft­ware was so com­pelling that they kept it as a large non repeat­ing mural.

The work under­tak­en with Mid­jour­ney and DALL‑E by Wolf-Gor­don Design Stu­dio quick­ly revealed the impor­tance of lan­guage in Project: HI > AI”. In most cas­es, design direc­tor Michael Lough­lin had to manip­u­late the artists’ orig­i­nal prompts to get out­puts that approx­i­mat­ed the art. Often, the lan­guage need­ed to be ren­dered sim­pler and more straight­for­ward. In the case of design­er Frank Tjepkema’s exquis­ite flo­ral, Famossa, which he cre­at­ed on CAD soft­ware, a lengthy list of words yield­ed a bet­ter result when it was edit­ed down. Mag­net­ic field, organ­ic, flo­ral, para­met­ric”, as inter­pret­ed by Mid­jour­ney, out­put a fan­tas­ti­cal, alien flower that one might encounter on Queen Amidala’s plan­et, Naboo.

In anoth­er case, that of tex­tile artist Ray­lene Marasco’s hand-paint­ed Fur­rows, the trick of the lan­guage was to rearrange the orig­i­nal prompt and add a few cues like brick-like lay­out” and soft grey col­or”. While less nuanced than Marasco’s paint­ing, which she exe­cut­ed by drag­ging pig­ment down an uneven­ly hand-dyed fab­ric with a vin­tage met­al grain­ing comb, DALL‑E out­put a com­plex light-infused pat­tern that resem­bles a high-tech ikat.

Native Amer­i­can met­al­smith Pat Pruitt’s Thun­der & Light­ning pat­tern also proved too geo­met­ri­cal­ly abstract for the AI soft­ware to repli­cate. In the Lagu­na Pueblo cul­ture, thun­der and light­ning sym­bol­ize the com­ing of Shi­wana, the rain, and its impor­tance to desert agri­cul­ture. water ser­pent, Avanyu, and the impor­tance of rain­fall to desert agri­cul­ture. Pruitt’s par­tic­u­lar pat­tern for light­ning, also seen on his much-cov­et­ed wrist cuffs, was inter­pret­ed by DALL‑E as a more car­toon-like zig zag.

Print media artist Hilary Lorenz’s Migra­tion is the ulti­mate demon­stra­tion of the unique­ness of each liv­ing being and of each work of art. Lorenz has cre­at­ed awe inspir­ing instal­la­tions of indi­vid­u­al­ly print­ed and cutout hawk­moths, most recent­ly at the Den­ver Botan­ic Gar­den, which cel­e­brate these winged insects as pol­li­na­tors and metaphors for the exchange of ideas. Mid­jour­ney was able to gen­er­ate a pat­tern of the moths in flight that could be said to be a dis­tant cousin of Lorenz’s con­cept, at a sig­nif­i­cant­ly low­er degree of res­o­lu­tion and, notably, in a very cloned, seri­al­ized repeat.

Howl07 hiai vinas
Ghislaine Viñas
Playful Toile (left) and generated using Midjourney (right)

Per­haps most direct­ly answer­ing the ques­tion posed in the pro­gram — What makes human-designed work unique­ly human?” — is Play­ful Toile by Ghis­laine Viñas. In her own words, she answers, What is so inher­ent­ly, indis­putably human? Tak­ing some­thing good’ and turn­ing it on its head. This is our tableau of human-inflict­ed adver­si­ties exist­ing in a devel­op­ing or, con­tro­ver­sial­ly, col­laps­ing world: sur­veil­lance, tech­nol­o­gy run amok, domes­ti­ca­tion. It’s a mash-up of mis­for­tunes under the guise of a per­fect­ly pleas­ing pat­tern, all penned by the very same human hand.” Mid­jour­ney out­put a tra­di­tion­al wall­pa­per pat­tern but could not match the degree of threat designed by Viñas.

Project: HI > AI” is a time­ly snap­shot of the meet­ing of human intel­li­gence and AI. Beyond the pos­si­bil­i­ty to uti­lize AI imag­ing soft­ware in com­mer­cial pat­tern design and the cru­cial role of lan­guage in the trans­la­tion of imagery, the exhi­bi­tion high­lights what Shaw refers to as the rup­ture in view­ing AI gen­er­at­ed art. She posits, Visu­al ele­ments in sev­er­al of the pat­terns in the exhi­bi­tion intro­duce some­thing dis­tinc­tive­ly new. This AI rup­ture will undoubt­ed­ly influ­ence human artists. Ele­ments of AI imagery will make their way into human-gen­er­at­ed works, thus set­ting up a poten­tial­ly ben­e­fi­cial, or at least benign, sym­bi­ot­ic rela­tion­ship between human and machine in writ­ing, art, and design.”

Project: HI > AI” will be on dis­play in Wolf-Gordon’s Head­quar­ters, 333 Sev­enth Avenue, New York through the end of December.

Visu­al ele­ments in sev­er­al of the pat­terns in the exhi­bi­tion intro­duce some­thing dis­tinc­tive­ly new. This AI rup­ture will undoubt­ed­ly influ­ence human artists. Ele­ments of AI imagery will make their way into human-gen­er­at­ed works, thus set­ting up a poten­tial­ly ben­e­fi­cial, or at least benign, sym­bi­ot­ic rela­tion­ship between human and machine in writ­ing, art, and design.

— Marybeth Shaw